This African Waterfall is a concept for a game Azaia. Everything in this scene i created including the skydome, terrain, water, waterfall, cliff, foliage and particles. All assets were modeled and textured in 3DS Max and Photoshop. Below are shots of all the assets used in the level. The foliage were vertex painted to give the assets movement, and was controlled using a wind actor. The trees were generated using SpeedTree and edited in 3DS Max. One modular rock was used to create the cliff. The particles in the level were butterflies, dust, falling leaves, water mist, water splash, and water ripples.
This African Waterfall is a concept for a game Azaia. Everything in this scene i created including the skydome, terrain, water, waterfall, cliff, foliage and particles. All assets were modeled and textured in 3DS Max and Photoshop. Below are shots of all the assets used in the level. The foliage were vertex painted to give the assets movement, and was controlled using a wind actor. The trees were generated using SpeedTree and edited in 3DS Max. One modular rock was used to create the cliff. The particles in the level were butterflies, dust, falling leaves, water mist, water splash, and water ripples.
Texture Maps are 1024x1024 except the Lamp which is 512x512 |
Victorian Room - This is my most recent work, my final assignment which was a 2 month project. I was told the story off Bloody Mary at a young age and has always been a fun but scary theme. Rumor was that Bloody Mary lived in an abandoned house behind the school and can only see it by walking through the forest.
Artist: Nick Carver Concept Art:The Bull |
Texture Map: 2048x2048 Polys: 9,532 |
Vehicle - My first attempt at modeling a vehicle. I modeled this from a concept done by Nick Carver. I was interested in this concept because it reminded me of an English toy car I once owned.
Nick Carver site: http://nick-carver.cghub.com/
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