This African Waterfall is a concept for a game Azaia. Everything in this scene i created including the skydome, terrain, water, waterfall, cliff, foliage and particles. All assets were modeled and textured in 3DS Max and Photoshop. Below are shots of all the assets used in the level. The foliage were vertex painted to give the assets movement, and was controlled using a wind actor. The trees were generated using SpeedTree and edited in 3DS Max. One modular rock was used to create the cliff. The particles in the level were butterflies, dust, falling leaves, water mist, water splash, and water ripples.
African Waterfall
This African Waterfall is a concept for a game Azaia. Everything in this scene i created including the skydome, terrain, water, waterfall, cliff, foliage and particles. All assets were modeled and textured in 3DS Max and Photoshop. Below are shots of all the assets used in the level. The foliage were vertex painted to give the assets movement, and was controlled using a wind actor. The trees were generated using SpeedTree and edited in 3DS Max. One modular rock was used to create the cliff. The particles in the level were butterflies, dust, falling leaves, water mist, water splash, and water ripples.
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